iphone - Multitouch don't work in cocos2d -


this cctouchesmoved method. whats wrong? use cocos2d framework.

-(void) cctouchesmoved:(nsset *)touches withevent:(uievent *)event {  ccnode *sprite = [self getchildbytag:ktagplayer]; ccnode *sprite2 = [self getchildbytag:ktagenemy];  cgpoint point;  //Собрать все касания. nsset *alltouches = [event alltouches];  (uitouch *touch in alltouches) {     point = [touch locationinview:[touch view]];     point = [[ccdirector shareddirector] converttogl:point];      if (point.y > 384)     {         if (point.x > 992)             sprite2.position = ccp(992, size.height - 100);         else if (point.x < 32)             sprite2.position = ccp(32, size.height - 100);         else             sprite2.position = ccp(point.x, size.height - 100);     }     else     {         if (point.x > 992)             sprite.position = ccp(992, 100);         else if (point.x < 32)             sprite.position = ccp(32, 100);         else             sprite.position = ccp(point.x, 100);     } }  

}

have enabled multiple touches in glview? default glview instantiated in app delegate. code below.

[glview setmultipletouchenabled:yes]; 

Comments

Popular posts from this blog

java - SNMP4J General Variable Binding Error -

windows - Python Service Installation - "Could not find PythonClass entry" -

Determine if a XmlNode is empty or null in C#? -