inverse kinematics - Practical uses of Flash IK classes (IKArmature, IKBone, IKJoint, IKMover) -
are there practical examples of flash inverse kinematics classes (ikarmature, ikbone, ikjoint, ikmover?)
i have seen examples on web of how use these classes, not sure come use...it seems more straightforward use bone tool add bones, use poses pose doll, , use frame labels animate poses.
that, or, use bone tool , switch "runtime" make bones interactive.
it's other tool in flash really, if have use it, use it.
we used on homepage of strange & dawson because wanted robot arm... it's natural fit. animation without using ik have been nightmare or @ least involved preset animations. ik let control arm dynamically have more organic behaviour.
that said, it's still pretty buggy can struggle coding against armature have fun , see uses imagination can come with!
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